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Kerbal space program texture replacer suits
Kerbal space program texture replacer suits





  1. #Kerbal space program texture replacer suits mod#
  2. #Kerbal space program texture replacer suits update#
  3. #Kerbal space program texture replacer suits manual#
  4. #Kerbal space program texture replacer suits skin#
  5. #Kerbal space program texture replacer suits full#

What I want is a set of step-by-step instructions that will let me (for instance) give my Engineers the stereotyped Red Shirt, where by "step-by-step" I mean "so simple and clear and COMPLETE that they could be used unmodified by a trained monkey or NASA astronaut".ĭoes anything like that exist? Or am I doomed to spending several weeks of time (which I could otherwise spend PLAYING the game) on giving myself a remedial education on texture maps and config files? (Or, more likely, throwing my hands up in frustration while continuing to be impotently jealous of people with screenshots featuring actual individualized Kerbals.

#Kerbal space program texture replacer suits full#

Something for the sort of person who throws scare quotes around the word 'texture' because I know full well that I'm just blindly repeating a nonsense-word that seems to be linked to the thing I want, but have no idea what I'm actually saying. I need something for people who are confused and intimidated even by THOSE. But everything in the Green Skull instructions after the "put the Texture Replacer folder into GameData" may as well have been written in Swahili. Is there some sort of REALLY BASIC REMEDIAL set of instructions out there to get me started? I am aware of the Green Skull instructions which are advertised as the "simpler" (!!) instructions. I just get slammed up against it over different things than most of the rest of the user base. installed? activated? (.or something)Ģ) Being a professional aerospace engineer in real life does not allow me to evade the fact that KSP's learning "curve" is more like a learning "wall".

#Kerbal space program texture replacer suits manual#

After attempting to follow the Green Skull instructions (which are a year and a half old, and reference a many-versions-obsolete release of TR), I mostly learned two things:ġ) Apparently I have to do some sort of manual manipulation of some kind of config file(s) in order to get new textures. Clicking the icon pops up a window with my various crewmembers' names and 'generic' options for the various specialties, with what I assume are the default 'textures' for male/female orange/grey-suit faces, EVA, IVA suits as appropriate. That much appears to have succeeded, as I now have the appropriate new icon on the UI.īut I have no idea what to do next. This is the continuation of TextureReplacer made by Davorin Uakar alias Shaw.

kerbal space program texture replacer suits

#Kerbal space program texture replacer suits update#

I think going with option 1 makes more sense, so I will update my post with the required dependency. I let texture packs have the dependency included instead.

#Kerbal space program texture replacer suits mod#

I have now gotten and installed the mod in the same way I've installed the couple other mods I've picked up in the past. TextureReplacerReplaced is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. I add MM as a dependency for the framework and therefore texture packs won't need to specify they need it as well. A quick search indicated that Texture Replacer is the way to go. Alternatively, you could take navballcompass.png, resize it to 512x256, rename it to navball.png, and put it in any of the ZTheme folders (except for the parent folder). Once I heard about a very cool system that automatically gave kerbals colored suits depending on their class (pilot, engineer, scientist, tourist) and it even included the star level.I would like to give my Kerbals specialty-specific suits, so I can quickly and easily grab a Scientist (for instance) when that's what I need. Just replace one of the builtin textures with Principia's navball (ksppluginadapter\assets avballcompass.png). The mod is currently a Work in Progress, so bugs may occur. I already have Texture Replacer installed. HUDReplacer is a framework that allows you to replace the HUD/UI textures at runtime, without the hassle of modifying any stock files or assets. My kerbals are serious, professional astronauts and hair styles, colors and minor variations will suffice. I don't want something extreme (like dapper hats, psychedelic coloring, star trek stuff, clown noses or that horrendous female make-up that makes them look like cheap ♥♥♥♥♥♥). Please, recommend me some nice mods for this. Kerbal Space Program Sandbox game Space simulator Gaming Sim game.

#Kerbal space program texture replacer suits skin#

Now that we do have stock females, I found it hard to locate a more modern (or updated skin pack). I checked texturereplacer/suits and /skins but nothing was in /suits, and /skins was just the textures for the actual Kerbals. Some nice space suits would be good as well.Īs I recall, most kerbal skin mods date from pre-female times, where they tried to artificially create female kerbals by giving them some lipsticks.

kerbal space program texture replacer suits kerbal space program texture replacer suits

Now I want to differentiate my kerbals, giving them hairstyles, and possibly beards and such. I'm not an amateur modder, but all this time I focused on engineering, parts and game mechanics.







Kerbal space program texture replacer suits